Chen Chen, Pawel Wozniak, Andrezej Romanowski, Mohammad Obaid, Tomasz Jaworski, Jacek Kucharski, Krzysztof Grudzien, Shendong Zhao, Morten Fjeld (2016). Using Crowdsourcing for Scientific Analysis of Industrial Tomographic Images. ACM Transactions on Intelligent Systems and Technologies, 7(4), Article 52 (forthcoming)
Aykut Coskun, Çiğdem Erbuğ. (2016). User orientation maps: an approach to address user diversity in design for sustainable behaviour. Design Journal (forthcoming).
Damla Çay, Asım Evren Yantaç (2016). Learning From the Users for Spatio-temporal Data Visualization Explorations on Social Events. HCI International 2016 (forthcoming).
Doğa Çorlu, Asım Evren Yantaç (2016). Preliminary Studies on Exploring Autistic Sensory Perception with Sensory Ethnography and Biosensors. HCI International 2016 (forthcoming).
Mehmet Aydın Baytaş, Tilbe Göksun, Oğuzhan Özcan (2016). The Perception of Live-sequenced Electronic Music via Hearing and Sight. In NIME 2016 (forthcoming).
Aykut Coşkun, Çiğdem Erbuğ (2016). Exploring and communicating user diversity for behavioral change. 2016 Design Research Society 50th Anniversary Conference (forthcoming).
Marta G. Carcedo, Soon Hau Chua, Simon Perrault, Paweł Woźniak, Raj Joshi, Mohammad Obaid, Morten Fjeld, Shengdong Zhao (2016). HaptiColor: Interpolating color information as haptic feedback to assist the color blind. CHI 2016 (forthcoming).
Mert Canat, Mustafa Ozan Tezcan, Celalettin Yurdakul, Eran Tiza, Buğra Can Sefercik, İdil Bostan, Oğuz Turan Buruk, Oğuzhan Özcan. 2016. Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player Experience. CHI 2016 (forthcoming).
Çağlar Genç, Shoaib Soomro, Yalçın Duyan, Fuat Balcı, Hakan Ürey, Oğuzhan Özcan. 2016. Head Mounted Projection Display & Visual Attention: Visual attentional processing of head referenced static and dynamic displays while in motion and standing.CHI 2016 (forthcoming).
Daniel Kade, Markus Wallmyr, Tobias Holstein, Rikard Lindell, Hakan Ürey, Oguzhan Özcan. 2016. Low-cost mixed reality simulator for industrial vehicle environments. HCI International 2016 (forthcoming).
Aykut Coskun, John Zimmerman, Çiğdem Erbug. (2015). Promoting sustainability through behavior change: a review.Design Studies (41) B, 183-204.
Daniel Kade, Kaan Akşit, Hakan Ürey, Oğuzhan Özcan. 2015. Head-mounted mixed reality projection display for games production and entertainment. Personal and Ubiquitous Computing, 19:3.
Riccardo Muradore, Paolo Fiorini, Gokhan Akgun, Duygun Erol Barkana, Marcello Bonfe, Fabrizio Boriero, Andrea Caprara, Giacomo De Rossi, Riccardo Dodi, Ole Jakob Elle, Federica Ferraguti, Lorenza Gasperotti, Roger Gassert, Kim Mathiassen, Dilla Handini, Olivier Lambercy, Lin Li, Maarja Kruusmaa, Auralius Oberman Manurung, Giovanni Meruzzi, Ho Quoc Phuong Nguyen, Nicola Preda, Gianluca Riolfo, Asko Ristolainen, Alberto Sanna, Cristian Secchi, Marco Torsello, Asım Evren Yantaç. 2015. Development of a Cognitive Robotic System for Simple Surgical Tasks. International Journal of Advanced Robotic Systems, 12:37.
Bilge Merve Aktaş, Asım Evren Yantaç, Ilgım Veryeri Alaca. 2015. Holding Together: Exploring Intangible Cultural Heritage Objects via Diagrammatic Drawings. In Nordes 2015: Design Ecologies.
Özge Genç, Damla Çay, Asım Evren Yantaç. 2015. Participatory Explorations on a Location Based Urban Information System. In Design, User Experience, and Usability: Interactive Experience Design (Springer International), pp 357–367.
Ayça Ünlüer, Oğuzhan Özcan. 2014. First Istanbul Design Biennial. Design and Culture, Vol. 6, No. 1, pp. 127-130.
Koray Tahiroglu, Oğuzhan Özcan, Antti Ikonen. 2014. Sound in New Media and Design Studies. Design Issues, Vol. 30, No. 2, pp. 56-66.
Ayça Ünlüer, Oğuzhan Ozcan. 2014. Mime Based Creative Drama Implementations For Learning Gestural Shadow Mapping. Digital Creativity, Vol. 24, No. 4, pp. 275-290.
Kaan Akşit, Daniel Kade, Oğuzhan Özcan, Hakan Ürey. 2014. Head-worn mixed reality projection display application. In Proceedings of the 11th Conference on Advances in Computer Entertainment Technology (ACE ’14).
Oğuz Turan Buruk, Oğuzhan Özcan. 2014. DubTouch: Exploring Human to Human Touch Interaction for Gaming in Double Sided Displays. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (NordiCHI ’14).
Mehmet Aydın Baytaş, Yücel Yemez, Oğuzhan Özcan. 2014. Hotspotizer: End-user Authoring of Mid-air Gestural Interactions. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (NordiCHI ’14).
Paweł Woźniak, Andrzej Romanowski, Asim Evren Yantaç, Morten Fjeld. 2014. Notes from the Front Lines: Lessons Learnt from Designing for Improving Medical Imaging Data Sharing. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (NordiCHI ’14).
Eric P.S. Baumer, June Ahn, Mei Bie, Elizabeth M. Bonsignore, Ahmet Börütecene, Oğuz Turan Buruk, Tamara Clegg, Allison Druin, Florian Echtler, Dan Gruen, Mona Leigh Guha, Chelsea Hordatt, Antonio Krüger, Shachar Maidenbaum, Meethu Malu, Brenna McNally, Michael Muller, Leyla Norooz, Juliet Norton, Oguzhan Ozcan, Donald J. Patterson, Andreas Riener, Steven I. Ross, Karen Rust, Johannes Schöning, M. Six Silberman, Bill Tomlinson, Jason Yip. 2014. CHI 2039: speculative research visions. In CHI ’14 Extended Abstracts on Human Factors in Computing Systems (CHI EA ’14).
Mehmet Aydın Baytaş, Yücel Yemez, Oğuzhan Özcan. 2014. User Interface Paradigms for Visually Authoring Mid-air Gestures: A Survey and a Provocation. Paper presented at the EICS 2014 workshop Engineering Gestures for Multimodal Interfaces.
Oğuzhan Özcan, Mary Lou O’Neil. 2013. Invisible Navigation (or Impossible?).Leonardo, Vol. 46, No. 1, pp. 90-91.
Daniel Kade, Oğuzhan Özcan, Rikard Lindell. 2013. An Immersive Motion Capture Environment. In Proceedings of the 15th International Conference on Computer Games, Multimedia and Allied Technology (ICCGMAT 2013).
Daniel Kade, Oğuzhan Özcan, Rikard Lindell. 2013. Towards Stanislavski-based Principles for Motion Capture Acting in Animation and Computer Games. In Proceedings of the 2nd International Conference on Illustration and Animation (CONFIA 2013).
Ayça Ünlüer, Oğuzhan Özcan. 2013. Re -reading String for Educating Interactive Media Design Students in the Perspective of Designing Futuristic Interfaces. In Proceedings of the 2nd International Conference on Illustration and Animation (CONFIA 2013).
Ayça Ünlüer, Oğuzhan Özcan. 2012. Learning Natural User Interface Design Through Creative Drama Techniques: New Approaches to Design Education. In Proceedings of theDesign Thinking Research Symposium 2012 (DTRS 2012).
Ayça Ünlüer, Oğuzhan Özcan. 2012. Re-reading String for Designing Interfaces in Animated Movies. In Proceedings of the 8th Scandinavian Student Interaction Design Research Conference (SIDER 2012).
Oğuzhan Özcan, Ayça Ünlüer, Mehmet Aydın Baytaş, Barış Serim. 2012. Rethinking Spherical Media Surfaces by Re-reading Ancient Greek Vases. Paper presented at the ITS’12 workshop Beyond Flat Displays: Towards Shaped and Deformable Interactive Surfaces.
Evren Yantaç, Oğuzhan Özcan, Ayşe Emergen. 2011. Participatory design in interactive media design education for the solution of unfamiliar design problems: a case study on a disabling environment and an emerging technology. Digital Creativity, Vol. 22, No. 1, pp. 40-48.
Ayça Ünluer, Oğuzhan Özcan, Hüseyin Kuşçu. 2011. Embedded Sound: A Project on Turkish Traditional Calligraphy and Its Multi-Touch Transformation. In Proceedings of ISEA2011, the 17th International Symposium on Electronic Art.
Asım Evren Yantaç, Oğuzhan Özcan. 2011. Basic Interaction Design Education: Creative Solutions in Visualizing Actions. In Proceedings of ISEA2011, the 17th International Symposium on Electronic Art.