Publications

2017

Articles

  • Çağlar Genç, Oğuz Turan Buruk, Sejda İnal, Kemal Can, Oğuzhan Özcan. (2017).  Forming Visual Expressions with Augmented Fashion. Visual Communication. (Art and Humanities Index) (Forthcoming).
  • Hayati Havlucu, Yarkın Ergin, İdil Bostan, Oğuz Turan Buruk, Tilbe Göksun, Oğuzhan Özcan. (2017). It Made More Sense: Users’ Comparison of User-elicited On-Skin Touch and Freehand Gesture Sets.  Lecture Notes in Computer Science LNCS -(HCII ‘17). Springer International Publishing. (ISI Index) (Forthcoming)
  • Oğuz Turan Buruk, & Oğuzhan Özcan. (2017). User Oriented Design Speculation and Implications for an Arm-Worn Wearable Device for Table-Top Role-Playing Games. Lecture Notes in Computer Science LNCS -(HCII ‘17). Springer International Publishing. (ISI Index) (Forthcoming)
  • Ahmet Börütecene, İdil Bostan, Gülben Şanlı, Çağlar Genç, Tilbe Göksun, Oğuzhan Özcan. (2017). Coffee Cup Reading as an Inspiration for Looking into Augmented Mugs in Social Interaction. Lecture Notes in Computer Science LNCS(HCII ‘17). Springer International Publishing. (ISI index) (Forthcoming)
  • Aykut Coskun, Çiğdem Erbuğ. (2017). User orientation maps: an approach to address user diversity in design for sustainable behaviour. Design Journal 20.1, 131-152.

Conference Papers

  • Doğa Çorlu, Şeyma Taşel, Semra Gülce Turan, Athanasios Gatos, Asım Evren Yantaç (2017) Involving Autistics in User Experience Studies: A Critical Review. DIS 2017, June 10-14, 2017, Edinburgh, United Kingdom. (Forthcoming).
  • Robin Andersson, Jonas Berglund, Aykut Coskun, Morten Fjeld, & Mohammad  Obaid. (2017).  Defining Gestural Interactions for Large Vertical Touch Displays.  INTERACT 2017: The 16th IFIP TC.13 International Conference on Human-Computer Interaction, September 25-29, 2017,  IIT Bombay, Mumbai, India (Forthcoming).
  • Gül Kaner., & Aykut Coşkun (2017). Collaborative design for Fashionable Wearables: A fashion system perspective. 7th Nordic Design Research Conference, 15 – 17 June 2017, AHO · Oslo, Norway (Forthcoming).
  • Hayati Havlucu, İdil Bostan, Aykut Coşkun, Oğuzhan Özcan. (2017). Understanding the Lonesome Tennis Players: Insights for Future Wearables. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, ACM. (Forthcoming) [Google Metrics #1 in HCI Classification, h5-index:83, h5-median:122] (Acceptance rate: 38,7%)
  • Ramoglu, M., & Coskun, A. Scientific Craftsmanship: The changing role of product designers in the digital era. Design for Next: 12th EAD Conference. Sapienza University of Rome,12-14 April 2017.
  • İdil Bostan, Oğuz Turan Buruk, Mert Canat, Mustafa Ozan Tezcan, Celalettin Yurdakul, Tilbe Göksun, Oğuzhan Özcan. (2017). Hands as a Controller: User Preferences for Hand Specific On-Skin GesturesIn Proceedings of the 2017 ACM International Conference on Designing Interactive Systems Conference (DIS ’17). ACM.  (Forthcoming) [Google Metrics #19 in HCI Classification, h5-index:24, h5-median:31] (Acceptance rate: 25%)
  • Oğuz Turan Buruk, İsmet Melih Özbeyli, &  Oğuzhan Özcan. (2017). Augmented Tabletop Role-Playing Game with Movement-Based Gameplay and Arm-Worn Devices. In Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems. ACM. (Forthcoming) [Google Metrics #19 in HCI Classification, h5-index:24, h5-median:31]
  • Oğuz Turan Buruk, & Oğuzhan Özcan. (2017). Gest Analytics : Experiment and Analysis Tool for Gesture-Elicitation Studies Devices. In Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems. ACM. (Forthcoming) [Google Metrics #19 in HCI Classification, h5-index:24, h5-median:31] (Acceptance rate: 45%)

2016

Articles

  • Chen Chen, Pawel Wozniak, Andrezej Romanowski, Mohammad Obaid, Tomasz Jaworski, Jacek Kucharski, Krzysztof Grudzien, Shendong Zhao, Morten Fjeld (2016). Using Crowdsourcing for Scientific Analysis of Industrial Tomographic Images. ACM Transactions on Intelligent Systems and Technologies, 7(4), 52.
  • Açık, Alper and Erol-Barkana, Duygun and Akgün, Gökhan and Yantaç, Asım Evren and Aydın, Çağla (2016). Evaluation of a surgical interface for robotic cryoablation task using an eye-tracking system. International Journal of Human Computer Studies, 95 . pp. 39-53. ISSN 1071-5819 (h5-index: 32).

Conference Papers

  • Mohammad Obaid, Asım Evren Yantaç, Wolmet Barendregt, Güncel Kırlangıç, Tilbe Göksun; (2016, November). Robo2Box: A Toolkit to Elicit Children’s Design Requirements for Classroom Robots. In International Conference on Social Robotics (pp. 600-610). SpringerInternational (h5-index: 15)
  • Mohammad Obaid, Felix Kistler, Gabrielė Kasparavičiūtė, Asım Evren Yantaç and Morten Fjeld; How Would You Gesture Navigate a Drone? A User-Centered Approach to Control a Drone, In Proceedings of the International Academic MindTrek Conference (2016) ACM (h5-index: 13)
  • Pınar Yelmi, Hüseyin Kuşcu, Asım Evren Yantaç. Towards a sustainable crowdsourced sound heritage archive by public participation; In Proceedings of the Nordic Conference on Human-Computer Interaction (2016) ACM (h5-index: 16)
  • Selman Yücetürk, Mohammad Obaid, Asım Evren Yantaç; Probing Human-Soundscape Interaction Using Observational User Experience Methods, Nordic Conference on Human-Computer Interaction (2016) ACM (h5-index: 16)
  • Gökçe Elif Baykal, Ilgım Veryeri Alaca, Asım Evren Yantaç, Tilbe Göksun. Developing Transmedia Puzzle Play to Facilitate Spatial Skills of Preschoolers. In Proceedings of the The 15th International Conference on Interaction Design andChildren (pp. 631-636). AC (2016, June) (h5-index: 19)
  • Damla Çay, Asım Evren Yantaç (2016). Learning From the Users for Spatio-temporal Data Visualization Explorations on Social Events. In International conference of Design, User Experience, and Usability (pp. 124-135.). Springer Publishing.
  • Doğa Çorlu, Asım Evren Yantaç (2016). Preliminary Studies on Exploring Autistic Sensory Perception with Sensory Ethnography and Biosensors. In International conference of Design, User Experience, and Usability (pp. 243-254.). Springer Publishing.
  • Mehmet Aydın Baytaş, Tilbe Göksun, Oğuzhan Özcan (2016). The Perception of Live-sequenced Electronic Music via Hearing and Sight. In NIME 2016 .
  • Aykut Coşkun, Çiğdem Erbuğ (2016). Exploring and communicating user diversity for behavioral change. Proceedings of DRS 2016, Design Research Society 50th Anniversary Conference. Brighton, UK, 27–30 June 2016.
  • Marta G. Carcedo, Soon Hau Chua, Simon Perrault, Paweł Woźniak, Raj Joshi, Mohammad Obaid, Morten Fjeld, Shengdong Zhao (2016). HaptiColor: Interpolating color information as haptic feedback to assist the color blind. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 3572-3583). ACM.
  • Mert Canat, Mustafa Ozan Tezcan, Celalettin Yurdakul, Eran Tiza, Buğra Can Sefercik, İdil Bostan, Oğuz Turan Buruk, Oğuzhan Özcan. 2016. Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player Experience. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 3655-3658). ACM.
  • Çağlar Genç, Shoaib Soomro, Yalçın Duyan, Fuat Balcı, Hakan Ürey, Oğuzhan Özcan. 2016. Head Mounted Projection Display & Visual Attention: Visual attentional processing of head referenced static and dynamic displays while in motion and standing. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp.  1538-1547). ACM.
  • Daniel Kade, Markus Wallmyr, Tobias Holstein, Rikard Lindell, Hakan Ürey, Oguzhan Özcan. 2016. Low-cost mixed reality simulator for industrial vehicle environments. HCI International 2016.

2015

Articles

  • Aykut Coskun, John Zimmerman, Çiğdem Erbug. (2015). Promoting sustainability through behavior change: a review. Design Studies (41) B, 183-204.
  • Daniel Kade, Kaan Akşit, Hakan Ürey, Oğuzhan Özcan. 2015. Head-mounted mixed reality projection display for games production and entertainmentPersonal and Ubiquitous Computing, 19:3.
  • Riccardo Muradore, Paolo Fiorini, Gokhan Akgun, Duygun Erol Barkana, Marcello Bonfe, Fabrizio Boriero, Andrea Caprara, Giacomo De Rossi, Riccardo Dodi, Ole Jakob Elle, Federica Ferraguti, Lorenza Gasperotti, Roger Gassert, Kim Mathiassen, Dilla Handini, Olivier Lambercy, Lin Li, Maarja Kruusmaa, Auralius Oberman Manurung, Giovanni Meruzzi, Ho Quoc Phuong Nguyen, Nicola Preda, Gianluca Riolfo, Asko Ristolainen, Alberto Sanna, Cristian Secchi, Marco Torsello, Asım Evren Yantaç. 2015. Development of a Cognitive Robotic System for Simple Surgical TasksInternational Journal of Advanced Robotic Systems, 12:37.

Conference Papers

  • Bilge Merve Aktaş, Asım Evren Yantaç, Ilgım Veryeri Alaca. 2015. Holding Together: Exploring Intangible Cultural Heritage Objects via Diagrammatic Drawings. In Nordes 2015: Design Ecologies.

Book Chapters

  • Özge Genç, Damla Çay, Asım Evren Yantaç. 2015. Participatory Explorations on a Location Based Urban Information System. In Design, User Experience, and Usability: Interactive Experience Design (Springer International)pp 357–367.

2014

Articles

  • Ayça Ünlüer, Oğuzhan Özcan. 2014. First Istanbul Design Biennial. Design and Culture, Vol. 6, No. 1, pp. 127-130.
  • Koray Tahiroglu, Oğuzhan Özcan, Antti Ikonen. 2014. Sound in New Media and Design Studies. Design Issues, Vol. 30, No. 2, pp. 56-66.
  • Ayça Ünlüer, Oğuzhan Ozcan. 2014. Mime Based Creative Drama Implementations For Learning Gestural Shadow Mapping. Digital Creativity,  Vol. 24, No. 4, pp. 275-290.

Conference Papers

  • Kaan Akşit, Daniel Kade, Oğuzhan Özcan, Hakan Ürey. 2014. Head-worn mixed reality projection display application. In Proceedings of the 11th Conference on Advances in Computer Entertainment Technology (ACE ’14).
  • Oğuz Turan Buruk, Oğuzhan Özcan. 2014. DubTouch: Exploring Human to Human Touch Interaction for Gaming in Double Sided Displays. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (NordiCHI ’14).
  • Mehmet Aydın Baytaş, Yücel Yemez, Oğuzhan Özcan. 2014. Hotspotizer: End-user Authoring of Mid-air Gestural Interactions. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (NordiCHI ’14).
  • Paweł Woźniak, Andrzej Romanowski, Asim Evren Yantaç, Morten Fjeld. 2014. Notes from the Front Lines: Lessons Learnt from Designing for Improving Medical Imaging Data Sharing. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (NordiCHI ’14).
  • Eric P.S. Baumer, June Ahn, Mei Bie, Elizabeth M. Bonsignore, Ahmet Börütecene, Oğuz Turan Buruk, Tamara Clegg, Allison Druin, Florian Echtler, Dan Gruen, Mona Leigh Guha, Chelsea Hordatt, Antonio Krüger, Shachar Maidenbaum, Meethu Malu, Brenna McNally, Michael Muller, Leyla Norooz, Juliet Norton, Oguzhan Ozcan, Donald J. Patterson, Andreas Riener, Steven I. Ross, Karen Rust, Johannes Schöning, M. Six Silberman, Bill Tomlinson, Jason Yip. 2014. CHI 2039: speculative research visions. In CHI ’14 Extended Abstracts on Human Factors in Computing Systems (CHI EA ’14).

Workshop Papers

  • Mehmet Aydın Baytaş, Yücel Yemez, Oğuzhan Özcan. 2014. User Interface Paradigms for Visually Authoring Mid-air Gestures: A Survey and a Provocation. Paper presented at the EICS 2014 workshop Engineering Gestures for Multimodal Interfaces.

2013

Articles

  • Oğuzhan Özcan, Mary Lou O’Neil. 2013. Invisible Navigation (or Impossible?). Leonardo, Vol. 46, No. 1, pp. 90-91.

Conference Papers

  • Daniel Kade, Oğuzhan Özcan, Rikard Lindell. 2013. An Immersive Motion Capture Environment. In Proceedings of the 15th International Conference on Computer Games, Multimedia and Allied Technology (ICCGMAT 2013).
  • Daniel Kade, Oğuzhan Özcan, Rikard Lindell. 2013. Towards Stanislavski-based Principles for Motion Capture Acting in Animation and Computer Games. In Proceedings of the 2nd International Conference on Illustration and Animation (CONFIA 2013).
  • Ayça Ünlüer, Oğuzhan Özcan. 2013. Re -reading String for Educating Interactive Media Design Students in the Perspective of Designing Futuristic Interfaces. In Proceedings of the 2nd International Conference on Illustration and Animation (CONFIA 2013).

2012

Conference Papers

  • Ayça Ünlüer, Oğuzhan Özcan. 2012. Learning Natural User Interface Design Through Creative Drama Techniques: New Approaches to Design Education. In Proceedings of the Design Thinking Research Symposium 2012 (DTRS 2012).
  • Ayça Ünlüer, Oğuzhan Özcan. 2012. Re-reading String for Designing Interfaces in Animated Movies. In Proceedings of the 8th Scandinavian Student Interaction Design Research Conference (SIDER 2012).

Workshop Papers

  • Oğuzhan Özcan, Ayça Ünlüer, Mehmet Aydın Baytaş, Barış Serim. 2012. Rethinking Spherical Media Surfaces by Re-reading Ancient Greek Vases. Paper presented at the ITS’12 workshop Beyond Flat Displays: Towards Shaped and Deformable Interactive Surfaces.

2011

Articles

  • Evren Yantaç, Oğuzhan Özcan, Ayşe Emergen. 2011. Participatory design in interactive media design education for the solution of unfamiliar design problems: a case study on a disabling environment and an emerging technologyDigital Creativity, Vol. 22, No. 1, pp. 40-48.

Conference Papers

  • Ayça Ünluer, Oğuzhan Özcan, Hüseyin Kuşçu. 2011. Embedded Sound: A Project on Turkish Traditional Calligraphy and Its Multi-Touch Transformation. In Proceedings of ISEA2011, the 17th International Symposium on Electronic Art.
  • Asım Evren Yantaç, Oğuzhan Özcan. 2011. Basic Interaction Design Education: Creative Solutions in Visualizing Actions. In Proceedings of ISEA2011, the 17th International Symposium on Electronic Art.
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